Archive for August, 2013
(as is sometimes the case, our friends at the DailyDOOH also published this article in a slightly different form)
In a presentation I gave at the last Thought Leadership Summit), I analyzed what the ‘perfect pixel‘ size should be for interactivity with large area, up-close displays. I included the scenario where pixels would be on the floor which raised a few eyebrows. I’ve been writing about ‘pixels everywhere‘ for quite some time, but apparently some people think that floors are somewhere pixels ought NOT to be.
However, some researchers at the Hasso Plattner Institute in Germany think floors are perfectly good places for pixels. They’ve demonstrated an interactive floor project called GravitySpace, targeted at gaming and pictured here. (continue reading…)
(a slightly different version of this post also appeared recently in the DailyDOOH)
(update 16 September 2013: Michel Leger checked my math and found a significant error in the size of a Seiki gigapixel. Corrected below.)
Ken Werner in the Display Daily newsletter recently reported that Sears will be taking orders for Seiki’s 39″ 4k (3840×2180) TV.
Doing the math, that works out to be under $85k for a billion pixels! That’s MSRP. Quantity one.
Doing a bit more math, the pixel size works out to be about 0.22 mm. That’s just a tiny bit larger than the 0.15mm that I believe is the ideal size for up-close, interactive DOOH displays (see my presentation at the Video Walls Unplugged Thought Leadership Summit in London here). It means that a viewer could be closer than a meter away from the screen and get an ‘iPad retina-like’ viewing experience … at least for pixel resolvability! (continue reading…)