(as is sometimes the case, our friends at the DailyDOOH also published this article in a slightly different form)
In a presentation I gave at the last Thought Leadership Summit), I analyzed what the ‘perfect pixel‘ size should be for interactivity with large area, up-close displays. I included the scenario where pixels would be on the floor which raised a few eyebrows. I’ve been writing about ‘pixels everywhere‘ for quite some time, but apparently some people think that floors are somewhere pixels ought NOT to be.
However, some researchers at the Hasso Plattner Institute in Germany think floors are perfectly good places for pixels. They’ve demonstrated an interactive floor project called GravitySpace, targeted at gaming and pictured here. (continue reading…)
(a slightly different version of this post also appeared recently in the DailyDOOH)
(update 16 September 2013: Michel Leger checked my math and found a significant error in the size of a Seiki gigapixel. Corrected below.)
Ken Werner in the Display Daily newsletter recently reported that Sears will be taking orders for Seiki’s 39″ 4k (3840×2180) TV.
Doing the math, that works out to be under $85k for a billion pixels! That’s MSRP. Quantity one.
Doing a bit more math, the pixel size works out to be about 0.22 mm. That’s just a tiny bit larger than the 0.15mm that I believe is the ideal size for up-close, interactive DOOH displays (see my presentation at the Video Walls Unplugged Thought Leadership Summit in London here). It means that a viewer could be closer than a meter away from the screen and get an ‘iPad retina-like’ viewing experience … at least for pixel resolvability! (continue reading…)
I came across the really interesting video, below, yesterday. Basically Matt Richardson married a picoprojector to a Raspberry Pi computer and created an excellent demonstration of yet another use for digital light. Good work, Matt!
Whether or not you actually want this on your bike (I do!), it points out the very useful things that can be done with relatively low brightness –because he illuminated a fairly small area. It also shows you often can get away with low resolution — in this example because BIG characters needed to be projected to be easily seen by the bike rider.
Picoprojectors are an ideal tool for playing with digital light. I talked about that in a post about 18 months ago (Seeing the (digital) light). Natan Lindeer did some interesting work at MIT MediaLab, too (see LuminAR) .
(This post also appeared on The Daily DOOH http://www.dailydooh.com/archives/79153)
When I first heard that there was going to be a Megapixel Summit at #ISE2013, my immediate reaction was “it’s about time!”
I’ve been preaching about ‘pixels everywhere’ for a long time and others have too. Pixels on any surface. Pixels as a new building material. Pixels as a new way to think about lighting. Pixels as the paint for massive digital canvases. Any shape, any size, anywhere (and where pixels are almost ‘free’).
But on reflection, my first reaction was actually wrong. I think the organizers have missed an opportunity. There is no new ground being broken it seems. To be fair, the promotional material is pretty clear on what will be covered so no one is being misled.
It’s just that I had hoped for more and here’s why… (continue reading…)
Yesterday, researchers at the University of Illinois-Urbana announced skin-like patches (here) that have electronic circuits on them and can be put directly on the surface of the skin. Here is an excerpt (emphasis added by me):
“The circuit bends, wrinkles, and stretches with the mechanical properties of skin. The researchers demonstrated their concept through a diverse array of electronic components mounted on a thin, rubbery substrate, including sensors, LEDs, transistors, radio frequency capacitors, wireless antennas, and conductive coils and solar cells for power.”
The announcement goes on to say:
“The technology can connect you to the physical world and the cyberworld in a very natural way that feels very comfortable.”
They emphasize medical applications, but I think this has big implications on the broader digital light/pixels everywhere future. For example:
- we’ll be able to put pixels all over our bodies. They’ll be almost part of us, not just projected onto us (see http://www.pixelizedlight.com/2011/07/pixels-everywhere-i-mean-all-over/) . Why? To reflect our mood, perhaps, or maybe as art or most likely just for fun.
- if this technology truly wrinkles, stretches and bends as well as the researchers claim, why restrict it to skin patches? Maybe this is a breakthrough that enables a big leap forward in highly flexible materials for
- fashion … think what Moritz Waldemeyer or Vega Wang could do with this (see: http://www.pixelizedlight.com/2011/07/wearable-pixels/)
- interior design… imagine LED enhanced curtains, furniture fabrics, and wall coverings …potentially taking what Kvadrat and Philips have done to a whole new level (see http://www.pixelizedlight.com/2011/07/big-beautiful-blurry-pixelized-walls/)
- architecture … the mind boggles at what architects could potentially do with flexible building material that illuminates and senses the environment.
Fun things to think about on a Friday afternoon! Maybe the pieces are falling into place for ‘pixels everywhere’. The world is going to be a canvas and you and I will be part of that canvas.
Oh no….are we approaching the digital light singularity … the pixelarity?
July 26 is the DailyDOOH’s 4th birthday. It’s hard to overestimate the positive influence the DailyDOOH has had on the digital out of home space and consequently on my thinking about digital light.
I first met Adrian Cotterill, DailyDOOH editor-in-chief, well over 3 years ago. Don Shaw and I were trying to develop the MicroTiles concept at Christie and someone suggested we contact Adrian. He ‘got’ the concept in a nanosecond and and immediately dreamed up new ways to use tiles and new people to partner with. “Shape is the new king” was a phrase we learned from Adrian.
It wasn’t long before he involved his fellow DOOH’er, genius Andrew Neale, in the thought process. Don and I were rookies in the DOOH space but they were patient with us.
They quickly got us in touch with smart, visionary content developers like Arsenal Media and Amigo Digital. MicroTiles became a better product because of the DailyDOOH. It was fun because the DOOH’er are fun people to work with.
Christie paid for the DailyDOOH’s consulting and it was more than worth it. A lot of consultants simply play back what the client expects to hear. Not with these guys. I recall the hearing words ‘twit’, ‘dolt’, ‘slow learner’ and the like when they thought Christie ought to know better or when we weren’t listening. When we did listen, the product got better. It was an honor to have Adrian be the emcee at the MicroTiles launch event..
The DailyDOOH is a great read. It connects the dots for me, and that’s why I read it. Yes, it’s opinionated, but who wants to read regurgitated press releases? Their opinions are usually right, but when they’re wrong, they have the character to say so. That’s good journalism.
What has this got to do with digital light, you ask? For me, a lot. They helped me realize displays are not just two-dimensional. They taught me to look at public spaces in new ways to see how pixels could make a difference. They helped me appreciate what’s tasteful –worth doing– in digital out of home and what is simply a waste of time, space, money and photons.
Happy 4.0 birthday, DailyDOOH.
Pixels will be soon in your child’s toy box. Or in her pockets. Pixels that interact with her and respond to how she plays with them.
Sifteo is doing some pioneering work with a pixelized toy called Sifteo Cubes which incidentally just won a 2011 IDEA silver award. Their blog is really interesting, too. They seem to be thinking deeply about play, interactivity, and technology. I wish I had grandkids to buy this for. Heck, I might just buy some for myself!
Will advertisers find a way to deliver their message on to toys? Let’s hope it won’t happen soon. Maybe Sifteo will blog about their thoughts about that.
Pixels everywhere and anywhere, on every scale.